Called right before the cut-scene code is called.
This function is responsible for changing the input state and pausing any global threads.
It is very important that the input stack matches when the cut-scene ends. You can turn the cursor/input on and off during a cut-scene, but if you do a
INPUT_PUSH be sure you do a matching
INPUT_POP before the end.
Starting a Yack conversation in a
cutscene is OK, but it needs to end before the
cutscene ends. If a
cutscene is started in a Yack conversation, the Yack converation will abruptly end. If an override is triggered during a Yack conversation in a
cutscene the Yack will be abruptly end.